Dungeon Minigame added to new special area. Gain 15 OP per second, Markup requirement is now 100, and you can bulk complete challenges. Challenges 1-7 without completions give a reduced boost (x0.25) 15 Boosts. Here's what's coming up in this new update: You gain 1 of OP gained per second if your OP is less than your pending OP. This upcoming update is a big one it not only adds the final minigame, but it also adds three new characters to collect. Many long-standing bugs are still present pretty much exactly because they will require deeper troubleshooting than I have time for in a rapid monthly dev cycle. There will still be updates to the game, as I will keep adding characters in the meantime, but I will be switching Spiral Clicker to a slower update cycle of roughly bi-monthly so as to give myself more time to work on bug fixes and optimization tweaks without the pressure of a looming deadline. I still need to go over the polishing, optimizing, and bug fixing, but I will no longer need to program any new original code for the game, so I won't be introducing anything new that can break to the game. Lots of sidequests and places to explore and discover -Travel the world and visit snowy mountains, deep forests, blasted lands, ancient cities and more -Pixel art 90s pc game style with thousands of frames of animation. Here's what's new in this version of the game: - Boomer added to game. Features: -Three act storyline about the mystery that surrounds Raeldor Draken a legendary dragon hunter. It's up now on steam and on itch.io, and I will finish uploading to gamejolt and newgrounds in the morning. My slower internet on the new computer is making it take a bit longer consistently to do uploads. I've been fairly excited for it as actually finishing something is a fairly significant milestone/goal for a creator, and feature-complete is sort of the "almost there!" point.įeature Complete more or less means that every feature that will be in the game, is now in the game. Here's the public release for Spiral Clicker 0.37. It's been a very long time coming, but I've finally reached Feature Complete for Spiral Clicker, which is the first of my main projects to reach this state. So, if you're interested, come check it out. As well, cameos both major and minor will be cheaper during the indiegogo campaign than I usually have them at. The sequel will be a paid project, but the lowest price will be through the indiegogo campaign. If you're interested, be sure to check it out before the campaign ends. The new protagonist grew up as a proficient magic user, and so will be able to cast a variety of spells to help make battles of will easier. The first game's protagonist had never experienced magic before, and so largely stuck with using the spiral's power and occasionally dabbling in other effects. Things are a bit different this time around though. So, if you like clickers and like Undertale this game is for you P.S. To find her and unlock her after having 6 girls is to press the right button on the girls list until you see a. Helen is counted as a girl after 6 girls are unlocked. and you're the lucky human who gets to be in charge of it. In this game you need click and collect LV, to buy bosses and endings from Undertale In final you need. Ways To Get Girls: Obtaining Loyalty by pressing the girl button on the bottom on any map and clicking the enemies until another one comes. That's when she hatches a plan to recreate the fun of the first harem she was in. The game will take place in the future, with Helen now a queen of her own pocket dimension and incredibly bored due to maintenance on the kingdom consuming most of her mana. I mean, spiral power was about 1 / 11000 of click power, an absurd difference. To demonstrate the huge disparity between spiral and click power in an example, my click power was about 110 billion while my spiral power was just 10 million. That idea grew into a concept for a sequel, and now I am running a campaign to get the project off the ground. Also maybe achievements should increase spiral power by 5 like they do for click power. And that process had me thinking how I would make the game better from the ground up. I've been working on fixing up, optimizing, and improving Spiral Clicker for the last several updates.
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