ShellShock Live is an Artillery Game in which your goal is to blast the opposing tanks with your own, using a wide variety of weapons of varying plausibility, ranging from simple shots and air strikes to beehives, magnets, bouncy balls, and much, much more. There are also some RPG elements mixed in, such as levels, upgrades, health and armor, and critical hits. The game has a primary multiplayer focus, although the Steam version has a single player mission-based campaign. The original free-to-play version was released on Kongregate on Decemand can be played here here. Its sequel, ShellShock Live 2, was published on November 16th, 2012 and is playable here. A rebuilt version of the game then entered Steam Early Access on March 11, 2015, and is still being actively worked on as of the time of writing. It was also ported to Xbox One on March 14, 2019, and PlayStation 4 on September 13, 2019. A version 1.0 of the Steam version is forthcoming. Allegedly Free Game: Played straight in the first two games you could buy premium content that gave you an advantage in combat.With over 200 weapons and counting, this is inevitable. Armor-Piercing Attack: Some weapons can penetrate the shield that randomly appears, such as Earthquake, Shockwave, and the blade-based weapons.Always Accurate Attack: Dead Weight/Riser and the Bounder line home in on an opponent after a certain point after being fired note though they can still miss if the wind is high enough, the opponent gets moved by someone else's shot, or the shot hits a portal or barrier, and Earthquake simply hits every opponent at the same time.Averted with the Steam and console versions, as you have to pay for the game outright, but also because there is no premium content you have to earn your way to the best gear and weapons. Averted with its final upgrade, Sword, which deals the same damage, but has a far more comfortable range.Sure, it deals a whopping 80 damage note (The max health without armor is 600 outside of Juggernaut), but it requires you to literally be within inches of your opponent, leaving you wide open to, say, Frogs. And speaking of bouncy balls, well, the Bouncy Ball.A giant, exploding bouncy ball that will more than likely end up back on your side. Unless you can do high level trigonometry and/or calculus in seconds, this weapon may as well be completely random. Body Armor as Hit Points: Upgrades and crates allow you to gain armor up to 2/5 of your HP (which varies depending on the match), and it takes the damage before your health.BFG: Many, many of the weapons, notably the BFG-9000 itself. Sure, Gun allows for more and stronger Critical Hits, and Luck can give you better weapons from crates, but Chassis gives you up to full armor at the start of the game, and Treads allows you to climb steeper hills (all the way up to nearly vertical ones), which is far more important, especially in the lower levels. Sure, its 10 damage note which upgrades to a whopping 15 with its upgrade is pitiful, and it is the least flashy weapon after the basic Shot, but it not only hits every opponent and can never miss, but it flattens out the terrain, which can screw up enemy aim, help you with yours, or get you and/or your friends out of a deep pit. Cast from Hit Points: The Imploder and Ultimate Imploder.Like Earthquake, it only deals 10 damage and is the least flashy weapon in the game, but is great for helping new players learn the arcs and curves of most weapons without too much danger to themselves or their teammates. Both take half your tank's remaining HP when fired, and detonate directly at your tank. Can be subverted with crates, supply drops, or simply not firing, as extra weapons you don't use carry over to the next round.Ĭrippling Overspecialization: The One Weapon mod, which limits your loadout to, well, one weapon.Chainsaw Good: The Buzz Saw line, which travels across the terrain after hitting the ground, ripping through any tank it hits.Cat Apult: One of the more outlandish weapons that can be fired in this game.The payoff for what is basically a suicide move? A blast whose size and damage outclass even the Meganuke.Critical Hit: You have a chance to deal one that multiplies your damage by 1.5x, and putting points into your Gun can increase both the chance of one occurring and the damage multiplier (up to double the damage from a normal hit).
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